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tunnel update

I have began working on the textures. So far it's been fun, and I have to admit, life's has been fun, whether it will be fun from now on also depends on me, question is, how much of it is in my hands? Life truly is a thing we better not think about in details, FUN in every aspect.

Next endeavour

In the test map, this will be an entrance to a labyrinth of underground passages. Now i need to texture and export it. What do you think? Anything i should add to make it amazing? ^__^

new welcome screen

Fun new welcome screen! As users enter the game, this image welcomes them to the world of Brutum Fulmen! ^___^

yet another ingame

Quiet recently ,I had a few spare minutes and so i slightly redesigned the GUI, I've also been thinking about having the health and energy bar around the corsair. Secondly, I started sculpting some finer details into the map, slowly but surely i will redo the whole map. Also added a new rock texture, which was 100% hand made by me, I will do many more different multi-purpose textures, when I have the time that is. PS. Next one just has to have some action in it, eh ?

A quick post on the new awesomness we managed to get inside the game.

A brand new fancy character is in! proof: That is his idle animation. His right hand ( this this is the bloodthirsty one ), will in the future holdthe weapons, I have the bones set-up unfortunately can't seem to find them in neoAxis resource editor's bone list. I'm in the midst of making the jump, fire, airIdle and reload animations ^__^. Enjoy this great new addition. Once again, he's the sneaky sniper, he wields a katana and the infamous rhinoceros.

"Sniper dude" almost done and 'Jug' revamped

First off, I revamped the juggernaut's texture a little, gave him a few logos here and there, made him glow a little in-game ( this screen doesnt show it. ) and repainted a few bone weights so that my rig works even better. Also re-exported everything that was knew, and it is all ready to be played with ^__^ second thing i would like to inform you all about is my progress on this lad -> "the sniper dude, he is legendary, he is epic, he wears a straw hat!" Both might need some more work, but I am happy with the little progress i have been making. Life's good and it never gets worse, only more entertaining. What is so freaking good about this? It means we will soon have 2 playable characters which can have a deadly duel against each other. Have i told you about how we finally got the incredible sniper scope to work in game upon pressing right mouse button? No? Next post shall be about that then.

sniper dude Work In Progress

Below is a concept I drew for the sniper. And this here is the model, it's still a work in progress ( a.k.a. wip ), I especially like the combination of the straw hat and geta sandals. Many improvements to be made, but it's already looking very fun ^__^ I'm still thinking about what colour scheme to use, it should definitely somewhat link, or go with the colour scheme of the sniper rifle 'rhinoceros'. Any thoughts ?