Skip to main content

sniper rifle 'rhinoceros' textured

This very morning, I started working on it, and finished it in 11 hours.
I have yet to develop a style and with every work I get done i try experimenting,
with tone, shading, simple/complex... I then see what works well and what doesnt.

The texture has no more then 5 colours (excluding the tones). It's simple, as simple as i wanted it to be. Plain colours, little to no details, distinctive shape... brutal power, Check!
I also layered an ambient occlusion bake over the texture to get some extra shading into place. Any thoughts from you guys?

Comments

Popular posts from this blog

simple stuff

Found an engine ( blendELF ) And i realized that creating games which are simple, easy to make, fun to play, unique and once again simple. Are much more fun then big projects. If all goes well, it all goes well! More updates on my journeys might follow, depending on how notable they are.

tunnel update

I have began working on the textures. So far it's been fun, and I have to admit, life's has been fun, whether it will be fun from now on also depends on me, question is, how much of it is in my hands? Life truly is a thing we better not think about in details, FUN in every aspect.

A quick post on the new awesomness we managed to get inside the game.

A brand new fancy character is in! proof: That is his idle animation. His right hand ( this this is the bloodthirsty one ), will in the future holdthe weapons, I have the bones set-up unfortunately can't seem to find them in neoAxis resource editor's bone list. I'm in the midst of making the jump, fire, airIdle and reload animations ^__^. Enjoy this great new addition. Once again, he's the sneaky sniper, he wields a katana and the infamous rhinoceros.