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Showing posts from February, 2010

A quick post on the new awesomness we managed to get inside the game.

A brand new fancy character is in! proof: That is his idle animation. His right hand ( this this is the bloodthirsty one ), will in the future holdthe weapons, I have the bones set-up unfortunately can't seem to find them in neoAxis resource editor's bone list. I'm in the midst of making the jump, fire, airIdle and reload animations ^__^. Enjoy this great new addition. Once again, he's the sneaky sniper, he wields a katana and the infamous rhinoceros.

"Sniper dude" almost done and 'Jug' revamped

First off, I revamped the juggernaut's texture a little, gave him a few logos here and there, made him glow a little in-game ( this screen doesnt show it. ) and repainted a few bone weights so that my rig works even better. Also re-exported everything that was knew, and it is all ready to be played with ^__^ second thing i would like to inform you all about is my progress on this lad -> "the sniper dude, he is legendary, he is epic, he wears a straw hat!" <- quote by sniper dude himself. Both might need some more work, but I am happy with the little progress i have been making. Life's good and it never gets worse, only more entertaining. What is so freaking good about this? It means we will soon have 2 playable characters which can have a deadly duel against each other. Have i told you about how we finally got the incredible sniper scope to work in game upon pressing right mouse button? No? Next post shall be about that then.

sniper dude Work In Progress

Below is a concept I drew for the sniper. And this here is the model, it's still a work in progress ( a.k.a. wip ), I especially like the combination of the straw hat and geta sandals. Many improvements to be made, but it's already looking very fun ^__^ I'm still thinking about what colour scheme to use, it should definitely somewhat link, or go with the colour scheme of the sniper rifle 'rhinoceros'. Any thoughts ?

sniper rifle 'rhinoceros' textured

This very morning, I started working on it, and finished it in 11 hours. I have yet to develop a style and with every work I get done i try experimenting, with tone, shading, simple/complex... I then see what works well and what doesnt. The texture has no more then 5 colours (excluding the tones). It's simple, as simple as i wanted it to be. Plain colours, little to no details, distinctive shape... brutal power, Check! I also layered an ambient occlusion bake over the texture to get some extra shading into place. Any thoughts from you guys?

Screenshot 01 -> Proof

Took it moments ago, enjoy! as you can see, the basics are there, the guy has animations for walk/reload/idle and jump. I'll keep on adding more and improving the old ones as the time goes by. The minigun he weilds works great at the moment, that is to say, it shoots and it reloads. In the next screenshot I post ill try and capture some more action.

Vehicle idea

Here it is, a tricycle. This model is based off a quick sketch I once did during an exciting college lesson. It was either sleep, or productive sketching! I had to decide fast... in the end it was a bit of both. The structure is interesting, I have yet to work out the technical things such as how will it turn or how in the world is the driver going to see what's in front of him?!? ( i guess it's a car for psychics only ) I am extremely fond of the unique shape and am generally lovin' the exotic design/nature of this 'hopefully-moving-object'. If I do decide to use this i would work on the engine some more, that part of the model definitely needs some 'pimping'. To those of you who happen to be reading this, would you like to see this vehicle in the prototype game i am working on?

Sniper Rifle

As I mentioned before, next model on the conveyor belt is a sniper rifle at this point of time i call it 'Rhinoceros', here is what i have so far: T'is but a quick prototype but, i'm lovin' it! It's got the style which says: "I can do the stuff!" The scope needs some repositioning, I might move it up a bit, however the game is in 3rd person hence such little detail wouldn't matter too much and FUN is what counts, I want it to have 'style', not be technically 'right' or anatomically 'correct', I strive for creating a small, easy to join, FUN universe where you join in, have fun and rock'n'roll! I recently discovered an old model of mine, model of a vehicle which I am thinking might be interesting to put into the game. I'll talk about that some more in the next post.

Game on!

I have been working on a quick deathmatch prototype using the neoAxis non-commercials game engine. The prototype i am working on is based on a very simple yet fun concept... dust, sand, 3 blood-thirsty-characters with 2 semi-scifi weapons each (one ranged and one melee), vehicle (not too sure about this), art style which is fun to look at and happiness (you'd be surprised by how well that links into shooting, re-spawning and shooting again. haha) now, I already have one character, one weapon and one map in there, the one done character.. i have fully animated and it works great...smooth... just need to work out a few details here and there. ( one thing i should make clear, he is levitating with a mini-gun rested on his back, you're seeing right) Next I'll make a sniper rifle followed by another character. Lets hope I can remember to post the progress on here so that no-one can read about my game-making adventures. I shall keep ya'll updated with some in-game screensh